![]() Maknig the change so that PG's are no longer AT machines, but giving them access to the STG44 completely changed the OKW meta for the better. Build PG's, give them all schreks, add one SP with a faust, and roll around the map destroying everyone's armor. Only thing changed with them is constant nerfs of the units because day 1 OKW was too stupid in terms of stats That's true, it's just that in the past there was 1 way to play OKW. OKW was always strong on infantry side of the game, thats not something new. These two games are interdependent, and you need to control and balance both. The faction presents a myriad number of infantry combinations that are really powerful. There are two layers at work in Company of Heroes 2: the tactical and the strategic. Or Falls (doctrinal), the original glass cannon. Then Panzerfusilliers (doctrinal), the best infantry in the game. Then Obers, which if used properly become super soldiers. Then you have the PG's which when upgraded with STG44's are incredibly good all around infantry when vetted up. You start with Sturmpioneers which are short range bullies that can be upgraded with schreks. ![]() Originally posted by Zapp Brannigan:I would argue that OKW in 2017 is more of an infantry oriented faction.
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